Audio
Play audio from a url (String).
Example:
val audioUrl = "https://dare.wisc.edu/wp-content/uploads/sites/1051/2008/11/MS072.mp3"
val audio = Audio(audioUrl, true) // AutoPlay is marked "true"Play audio from a url (String).
Example:
val audioUrl = "https://dare.wisc.edu/wp-content/uploads/sites/1051/2008/11/MS072.mp3"
val audio = Audio(audioUrl, true) // AutoPlay is marked "true"Play audio from a url (String).
Example:
val audioUrl = "https://dare.wisc.edu/wp-content/uploads/sites/1051/2008/11/MS072.mp3"
val audio = Audio(audioUrl, true) // AutoPlay is marked "true"Constructors
Properties
common sealed class that provides the state of Audio after initialization
Provides the state of Audio after initialization
common sealed class that provides the state of Audio after initialization
common sealed class that provides the state of Audio after initialization
common sealed class that provides the state of Audio after initialization
Functions
Used to load an Audio file when AudioState.NONE.
Used to load an Audio file when AudioState.NONE.
When overridden, used to load an Audio file when AudioState.NONE.
When overridden, used to load an Audio file when AudioState.NONE.
When overridden, used to load an Audio file when AudioState.NONE.
When overridden, used when Audio is AudioState.PLAYING to pause the sound to be continued later.
Used when Audio is AudioState.PLAYING to pause the sound to be continued later.
When overridden, used when Audio is AudioState.PLAYING to pause the sound to be continued later.
When overridden, used when Audio is AudioState.PLAYING to pause the sound to be continued later.
When overridden, used when Audio is AudioState.PLAYING to pause the sound to be continued later.
When overridden, used after Audio is initialized with AudioState.READY to play the sound immediately.
Used after Audio is initialized with AudioState.READY to play the sound immediately.
When overridden, used after Audio is initialized with AudioState.READY to play the sound immediately.
When overridden, used after Audio is initialized with AudioState.READY to play the sound immediately.
When overridden, used after Audio is initialized with AudioState.READY to play the sound immediately.